Sunday, March 9, 2014

Still Life


Responsible for: Lighting and Texturing

Program: Autodesk Maya, Pixar Renderman, Nuke, and Adobe Photoshop CC.

Still have a lot to upload on this blog but here is a project I just completed. This assignment was all about lighting and texturing. I truly enjoyed this!

Wednesday, January 15, 2014

Ringling Spring 2013

3D Design:

Wired Gestures:


Ecorche Human Anatomy:


Ecorche Live Model:


Character and Environment:


Perspective & Color:

Character Room Study:
In this assignment, we had to choose a character and create a room for him or her. I chose the character Merlin. Here are some sketches, value studies, and a color study of Merlin's study room.




Three Point Perspective:








REPOV:




Figure Drawing:

Observation:





Gestures:


Animal Study:




Sunday, January 12, 2014

Ringling Fall 2012

My first semester work at Ringling as a Freshman

2D Design:

Diptych
Left represents organic and right represents geometric.

Monochromatic

 Emphasis-Directional

Emphasis-Proximity

Emphasis-Value

Emphasis-Color

 Rhythm 

 Unity-Abstract

  Unity-Representational

 Unity as a diptych


Analogous Photography








Figure Drawing


The Overlay Assignment:





Hand and Feet Sketches:



Long Pose:


Perspective Drawing

Cityscape

Invented Vehicle
 
RePOV

Occupant Interior