Sunday, March 9, 2014
Still Life
Responsible for: Lighting and Texturing
Program: Autodesk Maya, Pixar Renderman, Nuke, and Adobe Photoshop CC.
Still have a lot to upload on this blog but here is a project I just completed. This assignment was all about lighting and texturing. I truly enjoyed this!
Wednesday, January 15, 2014
Ringling Spring 2013
3D Design:
Wired Gestures:
Ecorche Human Anatomy:
Ecorche Live Model:
Character and Environment:
Perspective & Color:
Character Room Study:
In this assignment, we had to choose a character and create a room for him or her. I chose the character Merlin. Here are some sketches, value studies, and a color study of Merlin's study room.
Three Point Perspective:
REPOV:
Figure Drawing:
Observation:
Gestures:
Animal Study:
Wired Gestures:
Ecorche Human Anatomy:
Ecorche Live Model:
Character and Environment:
Perspective & Color:
Character Room Study:
In this assignment, we had to choose a character and create a room for him or her. I chose the character Merlin. Here are some sketches, value studies, and a color study of Merlin's study room.
Three Point Perspective:
Figure Drawing:
Observation:
Gestures:
Animal Study:
Sunday, January 12, 2014
Ringling Fall 2012
My first semester work at Ringling as a Freshman
2D Design:
Figure Drawing
2D Design:
Diptych
Left represents organic and right represents geometric.
Monochromatic
Emphasis-Directional
Emphasis-Proximity
Emphasis-Value
Emphasis-Color
Rhythm
Unity-Abstract
Unity-Representational
Unity as a diptych
Analogous Photography
Figure Drawing
Hand and Feet Sketches:
Long Pose:
Perspective Drawing
Cityscape
Invented Vehicle
RePOV
Occupant Interior
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